The basis for good Deathknight PvP is knowing your moves, the most important of which are arguably your spell interrupts. Mind Freeze is the standard interruption spell and can be improved to reduce its runic power cost; with this in mind, and its short ten second cool-down, you can really cause problems for enemy healers. Another option is Strangulate, which is long range and affects all spell schools; however, it does have a longer two minute cool-down, making it wise to save for coordinated healer lockouts in group PvP. With Mind Freeze, be sure to lock out the appropriate spell line - for healers, that means nature or holy, depending on their class. Continue reading
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